My motivation to finish a game eventually
You may noticed I haven’t posted anything for years.
I had a lot of explanations, like childborn, change the job or a few minor.
It doesn’t mean, I haven’t spent my time to develop a game. Conversely, I spent lot of my time for that goal, but without visible results.
I thought I have a good explanation for that.
“Developing a MMO game needs lot of knowledge” which I didn’t have.
So every article, book I read, and some POC I made in code I considered as a step to finish my game.
But… IT knowledge evolving, some part of become obsolette and the world creates lots of interresting libs, frameworks and tools you can use in your game.
Unfortunatelly that way may lead you to be smart dev, ops, game designer… but without any game. It may never end so I need some action.
Actually the first action is this article 🙂
I decided to write it after reading of Benjamin P. Hardy article about self motivation.
Do You Get Paid By Incentive? If Not, You’re Distracted And Under Performing
I believe that divide a work to micro tasks may speed up you development because of feeling a progress. That feeling makes you more focused on achieve a goal and act like a fuel for you motivation. Thats why I created Trello board for my project and splitted big tasks into smaller ones. The main motivation here is that the single task should be doable in one evening. Finishing subsequent tasks will boost my motivation.
As my “point of no return” I decided to write that article and make it published.
It announces to the world I gonna finish my game at the end of this year – 2018.
Now I have a goal, I made a decision and announced it to the world so there is no return 🙂
I’ll do it with pleasure and passion